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Chess Workshop
A good move starts with a little curiosity.
Meet the pieces
From your first pawn move to checkmate, one position at a time.
Promote your pawn
Guided positions are free practice. Student computer games can save practice time.
Rules and a planning tip
- White moves first. Take turns moving one piece. Keep your king safe: kings are never captured.
- Rooks follow rows and columns, bishops follow diagonals, queens do both. Knights jump in an L; kings move one square.
- Pawns move forward but capture diagonally. A pawn on its starting rank may move two empty squares. On its last rank, it must become a queen, rook, bishop or knight.
- Castling needs unmoved king and rook, an empty path and a king that is not in, crossing or entering check.
- En passant is available immediately after an adjacent pawn advances two squares, then expires.
- Checkmate wins. Stalemate draws. Look for checks, captures and your opponent's next move before choosing.
Three identical positions or 50 moves by each player without a pawn move or capture allow a draw claim. Five repetitions or 75 such moves draw automatically; checkmate takes priority. Bare kings, a lone bishop or knight, and bishops confined to one color also draw automatically.
This is untimed practice, without touch-move rules or a tournament arbiter. Rare blocked positions where no checkmate is possible are not automatically detected; two players can agree a draw. Hints and undo are learning aids.
Official FIDE rulesReplay this practice
Learn step by step
Saved practice
Fun fact: A chessboard has 64 little squares. Count every size, from 1-by-1 to the whole 8-by-8 board, and there are 204 squares!