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Math / Checkers / Grade 4 / mh4c1

Checkers Kings: Crown and Stop

Separate the move that makes a king from what a king can do on a later turn.

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An English/American checkers man becomes a king when it reaches the farthest row. That promotion ends the turn, even during a capture. On a later turn a king can step or jump diagonally forward or backward. Kings do not fly over a row of empty squares.

Worked example

If a man jumps onto the king row, mark it K and pass the turn. Do not immediately turn around for another jump. The king's new backward-capture ability applies when it gets another turn, with the board as it then stands.

Red man on 22 and white men on 26 and 27. The king row 29 to 32 is at the top. Square 31 is empty beyond white 26.
After reaching the king row, stop and give the opponent a turn.

The Edge Changes the Turn

Red has a man on 22. White men are on 26 and 27. All other squares are empty. Red moves toward the top. Red must jump over 26 to the far row. Look at the remaining white piece, but remember that promotion has already ended red's turn.

Question 1 Where does red land when it jumps from 22 over 26?
Question 2 What does the red man become on that landing?
Question 3 How many white pieces are captured in this red turn?
Question 4 Whose turn is next?
Question 5 On a later turn, which new move can the king make when legal?