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Science / Programming basics / Grade 1 / sc170

Programming Basics: Read a Tiny Program

Trace a drawing program without skipping instructions.

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5 questions0m 0s
Learn the skill

A program is a set of instructions a computer can follow. Our drawing plan is plain-language practice, not code to paste into a computer. Start with a blank page and carry out each instruction in order.

Worked example

The plan says draw a circle, add a dot inside, then add a line below. After the second instruction the circle and dot exist, but the line does not yet exist.

Step 1 draws a circle. Step 2 adds a dot inside the circle. Step 3 adds a line below. Each picture shows the complete drawing after that step.
Step 1 draws a circle. Step 2 adds a dot inside the circle. Step 3 adds a line below. Each picture shows the complete drawing after that step.
Question 1 After step 2, which parts are drawn?
Question 2 How many drawing instructions are in the plan?
Question 3 If step 3 is missing, what part is missing?
Question 4 Which instruction is more precise?
Question 5 How can you check the plan?