5 questions0m 0s
Learn the skill
Give the character something specific to try. Put a problem in the way of that goal. Plan an action that addresses the problem so the ending grows from the character's choices.
Worked example
Goal: deliver a drawing. Problem: rain might soak it. Action: put it in a waterproof folder. Ending: the drawing arrives dry. Each part connects.
The Lantern Plan
Ivo wants to carry a paper lantern in the evening parade. The handle comes loose before the parade begins. Ivo has spare string and time to repair it.